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561. pwn3d trying to fit my punisher.. - in Ships and Modules [original thread]
a mapc it better than a PDS, unless you only need 2 grid, which his setup does
- by Litus Arowar - at 2006.04.18 02:23:00
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562. [RMR] Taranis Setups - in Ships and Modules [original thread]
Originally by: Aisling what is a MAPC? micro auxiliary powercore... +10 grid for 15 CPU (+12.5 grid with engineering 5)
- by Litus Arowar - at 2006.04.18 02:05:00
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563. pwn3d trying to fit my punisher.. - in Ships and Modules [original thread]
don't count on advanced weapon upgrades 5 in your calculations... I trained it but few people do, it's quite an annoying skill to train... count on level 4 in your calculations also, keep in mind that Power Diagnostics will give you a slight boo...
- by Litus Arowar - at 2006.04.18 02:04:00
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564. [RMR] Crusader and Armor Plates - in Ships and Modules [original thread]
zarmak, the problem is that no inty out there can hit an unwebbed-non MWD target while using a MWD itself... you'll be moving far too fast to hit a taranis (by your description I figure it was an AB taranis or something) with its 27 meter sig, whi...
- by Litus Arowar - at 2006.04.18 01:16:00
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565. the manticore fitting - in Ships and Modules [original thread]
don't know where you got that number at level 5 frig it's 98.25% reducted fitting requirements... if you happen to have advanced weapon upgrades as well that further reduces the fitting costs I'm not sure how the manticore's additional bonus is ...
- by Litus Arowar - at 2006.04.18 00:53:00
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566. Blood Raider Cruor - in Ships and Modules [original thread]
I used to have wet dreams about the cruors when it was first introduced, as it was extremely rare and seemed to be awesome... but then I looked at the stats more carefully and more closely if that ship had a bonus to nos range and web amount (yes...
- by Litus Arowar - at 2006.04.17 00:08:00
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567. Cloaking Velocity Formula? - in Ships and Modules [original thread]
it's by far the most confusing wording on any module or ship... it should be something like +100% per level, to actually make the wording proper, but that wouldn't work with the proto
- by Litus Arowar - at 2006.04.16 00:54:00
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568. Crusader Setup - in Ships and Modules [original thread]
Darkness, please ignore the replies you got in this thread, I can't believe how powerful collective ignorance can be dual light pulses have nothing on gatling pulses... marginally longer range and and falloff for less damage, tracking, and higher...
- by Litus Arowar - at 2006.04.15 23:24:00
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569. Punisher Setup and Future - in Ships and Modules [original thread]
I can't remember the last time I've had to come up with a tech 1 non-named setup... well here's what I'd fly if I was gonna fly a punisher wish a new character... for this setup you'll need weapon upgrades 4 and electronics 4 and at least a 2 in ...
- by Litus Arowar - at 2006.04.14 02:59:00
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570. why ate T2 items more ship intenceive - in Ships and Modules [original thread]
Edited by: Litus Arowar on 14/04/2006 02:39:01 this post needs a visit from Mr Period and his pals of Penny Arcade fame... but anyway there's lots of reasons currently, for the higher fitting requirements you're getting cheaper modules (tha...
- by Litus Arowar - at 2006.04.14 02:38:00
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571. rate my crusader setup - in Ships and Modules [original thread]
forget dual light pulses, gatlings will hit 9km with scorch, and do more damage/track better if you want range, even just 10km, go with dual light beams... reason your caps suck with a MWD is cause that's what happens on interceptors, you certai...
- by Litus Arowar - at 2006.04.13 22:33:00
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572. Crusader v Malediction - in Ships and Modules [original thread]
the malediction would be even better looking if the turret colour matched the ship :) as is it looks like you were playing with lego and ran outta the right colour, so you just tacked on yellow
- by Litus Arowar - at 2006.04.13 22:17:00
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573. Tier 3 Battleship Concept art - in Ships and Modules [original thread]
Edited by: Litus Arowar on 13/04/2006 22:13:10 Corphus, the only reason I'm so against that set of stats is cause such ships exist already... the vengeance and the malediction (AF and inty) most notably... the malediction is useful cause it's ...
- by Litus Arowar - at 2006.04.13 22:11:00
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574. [RMR] Crusader and Armor Plates - in Ships and Modules [original thread]
Edited by: Litus Arowar on 13/04/2006 21:55:22 Originally by: Frools Edited by: Frools on 13/04/2006 14:48:00 because you lose 25% damage and 25% tracking at interceptors 5? i know autos can work really well on mallers or prophecy ...
- by Litus Arowar - at 2006.04.13 21:54:00
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575. Crusader v Malediction - in Ships and Modules [original thread]
I preffer the crusader, it's a more well-rounded ship... the malediction can't compete point blank with other 3 slot inties, and its long range setups are lacking in comparison to the crusader... the crusader can be better tanked, or can output m...
- by Litus Arowar - at 2006.04.13 03:50:00
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576. Tier 3 Battleship Concept art - in Ships and Modules [original thread]
Originally by: Corphus ok here somert i made while supposed to be workin : Annihilation Tier 3 BS as much as I like the sketch, the fricking stats make me vomit blood... I don't mean make me WANT to vomit blood, I mean I'm currently ...
- by Litus Arowar - at 2006.04.12 22:12:00
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577. New Take On T2 Ammo - in Ships and Modules [original thread]
no need for anything to be random, you could marely add a stacking effect to some weapons like pulse lasers that webify for (1xSpec)% for (Gun size from 1 to 4) seconds per hit... or beam lasers that target paint with a similar formula no random...
- by Litus Arowar - at 2006.04.12 14:24:00
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578. Shield Power Relay II - in Ships and Modules [original thread]
Originally by: HippoKing Originally by: Litus Arowar same with named cap power relays, I love em for their 3cpu usage (can make a difference on tight fits) but they're otherwise identical... yet there's still idiots out there that ...
- by Litus Arowar - at 2006.04.12 09:40:00
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579. Tier 3 Battleship Concept art - in Ships and Modules [original thread]
Originally by: Nifel I want the wings on the minnie BS to be angled backwards. Would look more dangerous then. I agree, it'd look like a sweet metal shark that way :) as for the "old look" matar vs the "new look" matar, I think they mi...
- by Litus Arowar - at 2006.04.12 08:16:00
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580. [RMR] Vengeance tackler setup? - in Ships and Modules [original thread]
Edited by: Litus Arowar on 12/04/2006 08:03:05 the best use for a vengeance is as a trade-in for a malediction in my opinion a malediction can get the same 4 points of scramble, but can move a lot faster with an AB2, or MWD if speed is the mo...
- by Litus Arowar - at 2006.04.12 07:58:00
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